Senior level battle designer
1. Responsible for the combat mechanism and skill design of the characters in the game;
2. Responsible for the combat experience of the game, highlight the sense of attack and expressiveness, optimize the combat rhythm, combat operation feel, and interactive experience between maps and characters;
3. Balance the battle of each character in the game to ensure the combat value of all characters;
4. Planning and coordinating the production of combat-related content in the game, especially character actions, special effects, combat mechanisms, combat performance, etc.
1. Bachelor degree, more than 3 years of experience in game combat system research and development;
2. Have more than one complete project with complete development experience from R&D to launch; UE4 project R&D experience is preferred;
3. Rich experience in stand-alone game experience on various platforms, especially in action adventure and role-playing works. The total experience time is no less than 300 hours, and the number of in-depth experience works is no less than 10;
4. Have a certain art expression and appreciation ability, be familiar with the game production process, and be able to accurately and detailedly express the character's action design and various combat performances;
5. Good at communication, strong pressure-bearing ability, strong driving force, strong logical thinking ability and analytical ability, and the courage to innovate;
6. Work rigorously and conscientiously, and have a strong ability to control game details.
Notes for delivery:
1. To check the latest recruitment information, you can follow the official account, or go to the BOSS zhipin and Pull gou and other websites to search for "Indra Soft"
2. Interested applicants can directly send their resumes to firstname.lastname@example.org. Art and sound positions should be submitted together with their works
3. If you have any questions, please contact Miss Liu: QQ: 986309466