3D Character Designer
1. Responsible for making the role model of the art era in the UE4 game project;
2. Responsible for the modeling and mapping of the main characters, NPC, Bosses and monsters in the game.
1. More than 3 years experience in 3D character production; Experience in U3D or UE4 projects;
2. Proficient in 3DMAX/ Maya, ZBrush, Photoshop, Substance Painter and other map drawing software;
3. In terms of design style, it is preferred to have participated in European and American realistic projects (Spirit of Glory, Dark), European and American stylized projects, mechanical science fiction projects, and it is preferred if the work style is compatible;
4, Have the spirit of originality, the pursuit of the quality of the work, committed to the development of the game industry is preferred.
Note: Your resume should include work that demonstrates your abilities.