Technical Art TA

1970-01-01 08:00:00 GuangZhou 1

Job Responsibilities:

1. Writing tools for different DCC for art to assist art production;

2. According to project requirements, assisted the introduction and management of art resources with production tools in mainstream engines (Unity, Unreal, etc.);

3. Set up workflow to assist art production (online baking of UE or liveLink between game engine and DCC).

Job Requirements:

1. At least 1 year working experience with major engines, Unity Editor or UE4 Slate is preferred;

2. Familiar with Python language. Different DCC tool plug-in development experience is preferred;

3. Understand the basic operation methods of mainstream DCC(3dsMax, Maya, ZBrush, etc.) and the operation habits of art;

4. Understand the formats and specifications of various art resources (textures, materials, models, bones, animations, etc.);

5. Good communication skills and strong learning ability.

Note: Your resume should include work that demonstrates your abilities.

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