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Video post synthesis Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. According to the requirements, complete the lighting rendering and synthesis of the CG animation lens.


Job requirements:

1. Love art creation and animation film and television business, and have a good artistic accomplishment and fine arts foundation;

2. More than 2 years working experience in product-level animation/special effects industry, understand the product lighting process, and be familiar with MAYA, REDSHIFT, NUKE and other software;

3. Have participated in or made the lights of complex 3D scenes by yourself, including level settings, channel use, and synthesis;

4. Understand optimized rendering settings. Preliminary rendering problem solving and error-checking ability;

5. Artistic requirements: good color feeling and attention to details. Understand depth of field, exposure, dynamic range;

6. Be willing to help others, have good stress resistance and communication skills, have strong learning ability and professionalism;

7. Pursue quality for the works you make.

Recruitment Supervisor/Specialist Function class GuangZhou 2021-07-02

Job Responsibilities:

1. According to the company's business development and talent recruitment plan, responsible for the recruitment and execution of a certain business line to meet the company's talent introduction needs;

2. Responsible for promoting the daily basic recruitment work, including job analysis, channel maintenance and development, talent resource mining and management, interview arrangement and employment follow-up, etc.;

3. Make full use of various recruitment channels, study recruitment skills and methods, break through the introduction of talents for key and difficult positions, and ensure the completion of various recruitment targets;

4. Responsible for sorting and summarizing recruitment resources to ensure the integrity and effectiveness of various resources and information;

5. Assisted in other temporary recruitment projects.


Job requirements:

1. Bachelor degree or above, major in HR or related, recruitment experience in game industry is preferred;

2. If you have no experience in the game industry, you will need to understand the recruitment routines of the Internet industry and be able to adapt to the game business quickly;

3. Familiar with the recruitment process of Internet companies, able to skillfully operate various Internet communication tools and office software;

4. Possess certain contrarian thinking, master good communication skills, dig and maintain industry contacts;

5. Good ability to work under pressure.

Organizational Development Manager/Supervisor Function class GuangZhou 2021-07-02

Job Responsibilities:

1. Research on internal and external organizations, combining the development trend of the game industry and the development needs of the company, analyzing the matching degree of the organizational structure and business development, and optimizing the organizational structure and staffing;

2. Assist in organizational management and control, including organizational management and control methodology, diagnosis of management,control problems, analysis of management and control trends and management methods;

3. Informatization and data, including OD/data systems such as organizational structure system online, data analysis such as daily reports, special reports, management efficiency data analysis, feedback insights and suggestions;

4. Assist in the establishment and management of the company's talent standard system, including the post system, sequence system, rank system and ability system;

5. Assist in the establishment of the company's leadership quality model, the establishment of key functional departments and job competency models, special talent training system and its application system; provide professional basis for recruitment, training and performance management.


Job requirements:

1. Bachelor degree or above, more than 3 years of work experience, including 1 year or more of cadre management or organizational development experience in medium-sized companies (OD experience);

2. Possess cadre management or organizational development related project operation and promotion experience, participated in or led the planning and implementation of OD&TD projects;

3. Familiar with various talent development tools, and have relevant methodology and practical experience in talent assessment, competence model establishment, core post echelon construction, etc.;

4. Possess strong anti-stress ability, learning ability, communication and coordination ability, plan writing ability, mature and stable.

Technical Art TA Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Writing tools for different DCC for art to assist art production;

2. According to project requirements, assisted the introduction and management of art resources with production tools in mainstream engines (Unity, Unreal, etc.);

3. Set up workflow to assist art production (online baking of UE or liveLink between game engine and DCC).


Job Requirements:

1. At least 1 year working experience with major engines, Unity Editor or UE4 Slate is preferred;

2. Familiar with Python language. Different DCC tool plug-in development experience is preferred;

3. Understand the basic operation methods of mainstream DCC(3dsMax, Maya, ZBrush, etc.) and the operation habits of art;

4. Understand the formats and specifications of various art resources (textures, materials, models, bones, animations, etc.);

5. Good communication skills and strong learning ability.

Note: Your resume should include work that demonstrates your abilities.

3D effects designer Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the production of special effects resources in the project, and the output of specific resources such as skills, special effects, scenes and special effects;

2. Followed up the progress of daily routine resources, and conducted good communication and efficient cooperation with students from upstream and downstream links.


Job requirements:

1. More than 2 years experience in special effects production, understanding of special effects production process in project development;

2, Familiar with at least one game engine Unity or Unreal, skilled use of node Shader tools is preferred;

3. Have a certain artistic background, and have a certain understanding of the motion rules of animation;

4. Have good communication skills and sense of responsibility, and have the ability to work under pressure.

Note: Your resume should include work that demonstrates your abilities.

3D Character Designer Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for making the role model of the art era in the UE4 game project;

2. Responsible for the modeling and mapping of the main characters, NPC, Bosses and monsters in the game.

 

Job requirements:

1. More than 3 years experience in 3D character production; Experience in U3D or UE4 projects;

2. Proficient in 3DMAX/ Maya, ZBrush, Photoshop, Substance Painter and other map drawing software;

3. In terms of design style, it is preferred to have participated in European and American realistic projects (Spirit of Glory, Dark), European and American stylized projects, mechanical science fiction projects, and it is preferred if the work style is compatible;

4, Have the spirit of originality, the pursuit of the quality of the work, committed to the development of the game industry is preferred.

Note: Your resume should include work that demonstrates your abilities.

3D Action Designer Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the action design and production of 3D characters and all kinds of monsters in the game, and grasp the smoothness, speed and rhythm of the action and the sense of attack;  

2. Communicate well with colleagues of art and development to ensure the way of action realization and the effect in the game;

3. Finish the work on time according to the quality, and actively put forward more constructive suggestions for the continuous improvement of the game.


Job requirements:

1. College degree or above, major in art or related is preferred;  

2. At least 2 years' experience in 3D game action production, familiar with U3D engine, proficient in binding and animation of character bones using 3D MAX;

3. Must have a good concept of movement design, and have a strong understanding of body movements and movement rhythm of characters and animals;  

4. Rich imagination, good ability of action design, smooth and vivid action effects, and a deep understanding of game action hitting feeling;  

5. Work carefully and meticulously, keep improving, have a high sense of responsibility and team spirit;

Note: Your resume should include work that demonstrates your abilities.

UI Dynamic Effects Designer Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. According to the product style, use U3D or UE4 engine to make the interface dynamic effects in the game, etc., to improve the game performance;

2. Cooperate with the program planning to optimize the resources of action effect, and timely deal with the problems of relevant resources of action effect in the game.


Job requirements:

1. At least 2 years working experience in game motion effect design;

2. Proficient in U3D/UE4 engine to make various interface dynamic effects in the game;

3. Strong art background, rich animation experience, picture design ability, typesetting ability and post-production ability;

4. Good communication and teamwork skills, love games, focus on user experience, and have innovative spirit.

Note: Your resume should include work that demonstrates your abilities.


Senior character artist Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Cooperate with the product art director to develop the game character style, and output the original character drawing design template and specification;

2. With specific role design tasks, review the role design drafts submitted by outsourcing, and guide the outsourcing production;

3. Participated in the review according to the original design process of the role;

4. Use the engine editor to control the character's final game effect;


Job requirements:

1. Graduated from art related major, more than 5 years experience in character original design, strong art foundation, European and American style is preferred;

2. Love games, pay attention to game experience, and improve game experience by combining work of this position with products;

3. Have good painting skills, strong ability to design and grasp structure, color, space and atmosphere;

4. Have flexible design thinking with the times, rich imagination and innovation ability, and have high requirements for their own works;

5. Have a strong sense of responsibility, high work commitment, and cooperate with the team to achieve the goal.

Note: Your resume should include work that demonstrates your abilities.

Game art leader Arts category GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the grasp of the overall art style of the game, and provide guidance on the overall style for team members;

2. Responsible for the review and adjustment of the project's resource management plan, formulate a unified art specification and strictly implement it;

3. Responsible for communication and docking with various departments, formulating art work plans and ensuring project progress.


Job requirements:

1. Graduated from art-related majors, with more than 3 years of game art development work, deep art skills, certain management experience, and fully participated in the development of large-scale game projects;

2. Have a wealth of creative practical experience and profound art skills, and excellent art appreciation level;

3. Understand the game and the industry, be able to correctly understand the position and role of art in game development, and coordinate project development with planning and procedures;

4. High project coordination ability and execution ability, good at cooperating and communicating with the production team's procedures, planning;

5. Work conscientiously and meticulously, strive for perfection, be strict in self-discipline, have a high sense of responsibility and teamwork spirit.

Copywriting designer Game Designer GuangZhou 2021-07-02

Job Responsibilities:

1. Compile the background information of the game world view and structure the plot;

2. Complete the packaging of related functions in the game;

3. Complete the copywriting work;

4. Related work with other departments, such as reviewing the content of the copywriting related to the worldview of the external publicity, compiling and following up the subdivision of the in-game storytelling performance, and so on.


Job requirements:

1. Familiar with the software and table matching work related to game copywriting;

2. Work experience in copywriting and screenwriting is preferred;

3. Graduation in literature related majors is preferred;

4. Prefer to study Western culture, literature or film and television works;

5. Extensive knowledge, good at communication and learning, and humble.

Note: Copywriting designer positions need relevant short text fragments or outlines as a reference for understanding, and the subject should preferably be related to Western culture and literature.

System designer Game Designer GuangZhou 2021-07-02

Job Responsibilities:

1. According to the project design direction, assist the main strategy to plan the product systems and complete the system function design, and be able to independently complete the related design work of a complete system;

2. Responsible for the design of game system functions, document writing, follow-up of system function development, coordination of development work, progress control and result acceptance.


Job requirements:

1. More than 3 years of experience in game design, including more than 1 year of experience in system designer;

2. Have a certain understanding of the interaction design process, have strong rules, gameplay and system design capabilities, and have a complete game development experience is preferred;

3. Serious attitude, due diligence, love games, passion and pursuit;

4. Proficiency in using word, excel, visio, Axure RP, Photoshop and other software;

5. A solid foundation in program or art is preferred;

6. Good at UE, familiarity with unity is preferred.

Senior level battle designer Game Designer GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the combat mechanism and skill design of the characters in the game;

2. Responsible for the combat experience of the game, highlight the sense of attack and expressiveness, optimize the combat rhythm, combat operation feel, and interactive experience between maps and characters;

3. Balance the battle of each character in the game to ensure the combat value of all characters;

4. Planning and coordinating the production of combat-related content in the game, especially character actions, special effects, combat mechanisms, combat performance, etc.


Job requirements:

1. Bachelor degree, more than 3 years of experience in game combat system research and development;

2. Have more than one complete project with complete development experience from R&D to launch; UE4 project R&D experience is preferred;

3. Rich experience in stand-alone game experience on various platforms, especially in action adventure and role-playing works. The total experience time is no less than 300 hours, and the number of in-depth experience works is no less than 10;

4. Have a certain art expression and appreciation ability, be familiar with the game production process, and be able to accurately and detailedly express the character's action design and various combat performances;

5. Good at communication, strong pressure-bearing ability, strong driving force, strong logical thinking ability and analytical ability, and the courage to innovate;

6. Work rigorously and conscientiously, and have a strong ability to control game details.

Senior/Master Numerical Designer Game Designer GuangZhou 2021-07-02

Job Responsibilities:

1. According to project requirements, complete the online game numerical system design and numerical testing and adjustment;

2. Carry out algorithm formula design and establish mathematical model according to various rules formulated by the system setting requirements;

3. Analyze the numerical changes and development of the game system, formulate numerical solutions, and adjust the numerical balance performance in the game;

4. Cooperate with the test department to write test cases for the numerical system.


Job requirements:

1. Familiar with APRG and card turn-based types, with more than 3 years of numerical work experience;

2. Familiar with the structure of the economic system, control the distribution and flow of resources in the game, and the internal and external circulation of each system;

3. Proactive, dedicated, passionate about games, have rich gaming experience, and a deeper understanding of games;

4. Have good communication and coordination ability, execution ability, anti-stress ability, and strong teamwork spirit;

5. Familiar with common office software such as WORD and EXCEL, familiar with VBA and matlab is preferred.

Main Designer Game Designer GuangZhou 2021-07-02

Job Responsibilities:

1. Participate in the feasibility analysis of U3D or UE4 projects, and be responsible for overall project design;

2. Responsible for the overall game design, formulate the game development direction, and design the corresponding game system plan;

3. Responsible for design the main structure of the game, the logic rules of the main game, and the design of the main system functions;

4. Participate in specific game numerical design, script design, level design, etc.;

5. Formulate the project schedule, and reasonably arrange, supervise, and guide the design work of the subordinates to improve the overall business ability;

6. Cooperate with the main program and main art to coordinate the required resources to ensure the smooth progress of the project.


Job requirements:

1. More than 5 years of game design experience, in-depth research on various games, U3D or UE4 project development experience is preferred;

2. Possess strong logical reasoning and analysis ability, strong execution ability, and diverse knowledge structure;

3. Good communication, expression skills and good teamwork spirit, actively cooperate with the team to complete work tasks;

4. Adapt to the fast-developing work environment and work intensity of the Internet social game industry;

5. Have a wealth of experience in stand-alone games on various platforms, especially in action adventure and role-playing works. The total experience time is no less than 300 hours, and the number of in-depth experience works is no less than 10;

JAVA server development engineer Technology GuangZhou 2021-07-02

Job Responsibilities:

1. System function development of the server in the game;

2. Complete tasks according to planning requirements;

3. Have good communication skills;

4. Daily maintenance of the server, and actively put forward more constructive opinions for the continuous improvement of the game.


Job requirements:

1. College degree or above in computer or related majors, love games;

2. More than 3 years of java development experience, solid data structure knowledge and algorithm analysis ability;

3. Familiar with mysql, linux, etc.;

4. Familiar with Java and database related technologies;

5. Good communication skills and work passion have a good teamwork spirit, can withstand strong work pressure, and be good at coordination and communication.

C++ server development engineer Technology GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for server architecture design and development;

2. Responsible for server function module plug-in development;

3. Responsible for server deployment design and optimization;

4. Responsible for server performance optimization.


Job requirements:

1. Bachelor degree or above, graduated in computer related majors, proficient in C++;

2. At least three years and above C++ game server development experience, experience in the main program and complete project experience is preferred;

3. Solid data structure, operating system, computer network, database foundation;

4. Familiar with concurrent programming (multithreading, actor mode, etc.) mode;

5. Familiar with distributed architecture, familiar with redis mongodb/mysql, etc.;

6. Experience in using and developing ark (https, //github, com/QuadHex/ARK) open source server game engine is preferred.

Flutter development engineer Technology GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the development and optimization of app products based on the android/iOS platform and flutter language;

2. Responsible for the architecture design of the app, tackling key and difficult points, continuously optimizing the technical architecture of the app, and keen on researching new technologies to solve product problems;

3. Responsible for version compilation and app store submission review;

4. Test program units and functions, find out the defects of the software and ensure its quality;

5. Ability to handle and solve the tasks in charge independently, without specific guidance;

6. Responsible for debugging with the server to ensure application quality;

7. Responsible for writing app-related development documents.


Job requirements:

1. Bachelor degree or above in computer and related majors; more than 3 years experience in android/iOS actual project development; more than 1 year experience in flutter development;

2. Understand the mobile native development and application release process, and be able to achieve the complete process of APP development from 0 to 1 to release and online;

3. Familiar with the app launch process, familiar with the integration of push and mainstream distribution channels;

4. Familiar with flutter and dart languages, proficient in using various UI components and UI development; proficient in objective-c, swift programming, familiar with xcode development environment; familiar with java language, proficient in android development tools, android development technology; familiar with android/ iOS devices and various mainstream mobile phone features;

5. Possess strong ability to analyze and solve problems and resist stress, be curious about new technologies, actively explore, learn quickly and apply them to products;

6. Have a wealth of experience in using Android and iOS products, and be familiar with the design concepts of app platform applications;

7. Be rigorous and pragmatic, have a strong sense of responsibility, be well-organized, good at learning and summarizing, and have a good team spirit, communication and coordination skills;

8. Please be sure to attach excellent works or related links.

U3D Development Engineer Technology GuangZhou 2021-07-02

Job Responsibilities:

1. Use Unity3D engine for iOS/Android platform mobile game development;

2. Establish a good communication and cooperation relationship with the designer and art departments;

3. Actively participate in the optimization and improvement of the project.


Job requirements:

1. Bachelor degree or above, computer related majors, more than 3 years of game development experience;

2. Familiar with Lua and C# language and UNITY3D engine;

3. Have good object-oriented analysis, design skills, standardized programming style and good documentation habits;

4. Love games, have a strong interest in learning game development technology, and be good at problem-solving;

5. Work proactive, good communication skills and strong enterprising spirit;

6. Experience in game module development, 3D rendering development and optimization is preferred.

Client Lua Engineer Technology GuangZhou 2021-07-02

Job Responsibilities:

1. Responsible for the logic function of the Unreal game project and the development of related UI.


Job requirements:

1. Bachelor degree or above, computer-related major is preferred, more than 2 years of game client development experience;

2. Familiar with Lua, able to use different Lua language paradigms to develop programs, understand the details and shortcomings of the Lua language, and have at least one year of experience in the development of game-related functional systems using Lua;

3. Have a solid foundation in mathematics, data structure and algorithms, and be familiar with common design patterns;

4. Clear thinking, strong logic, good teamwork ability, good at communication, dedicated and focused;

5. UMG development experience of UE4 is preferred.

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